NXTGEN Racing Rules

What are our expectations ?

We are a friendly community group that are associated with sim racing on both Console & PC. We host and manage organised league racing where taking part & being fair on track is just as important as winning.

We mainly exist on Facebook with our Group and are also on Discord, along with Other NXTGEN Social Media platforms.

While we encourage debate & discussion, we don't accept arguments on the public news feed/groups. Take it to a private message.

We tolerate absolutely No racist content, bullying, name calling or mocking any member/s is NOT allowed. Anyone found doing this will be spoken to and warned or banned!

Do remember, anyone is entitled to their own opinion, you don’t have to agree but you do need to respect them for it. Don't get angry, discuss it nicely or take it to a private chat.

1. - General Rules

1.1 - All Drivers must be using a stable internet connection, drivers who appear to have significant lag & rubber banding may be asked to leave the server to prevent any issues.

1.2 - NXTGEN Racing Admins reserve the right to change the rules at any given time for the benefit and improvement of a league series. Should changes require implementation, fair notice will be made across our relevant social media outlets.

1.3 - Remember this is official league racing, Do NOT Drive as though its a public open lobby, we are all here to enjoy good clean, competitive respectful racing.

1.4 - The use of ingame chat & voice chat during Qualifying & Races is to be restricted to essential race communications only.

2. - Driver(s) Responsibilities

2.1 - Drivers are required to follow all rules set out within this document.

2.2 - Drivers are expected to drive & race in a fair, respectful & sportsmanlike manner.

2.2.1 - Trash talk, Berating, Taunting, Racial comments towards other drivers will see you hit with a heavy penalty and/or banned from racing with NXTGEN Racing.

2.3 - Drivers are expected to record their own POV or at least have the replay saved, in the event it is needed by the stewards for any racing incident submitted.

2.4 - Drivers are expected to attend all races that form part of the series they have signed up for. If you cannot make a race please advise the host.  

If you fail to notify the host/series manager or an admin and become a repeat offender without fair explanation, this may result in you being removed from the series or worse the group.

2.5 - Drivers are expected to finish a race they start, drivers may be questioned on why they quit a race, in the event of a disconnection notify the host or admins as soon as possible, repeat offenders may be penalised for failing to do so or removed from the series.

2.6 - Cheating in any form will not be tolerated & should be reported to the admins.

2.7 - As a Group we highly recommend using any additional software or features a game offers in respect of radars/proximity sensors/spotters as these offer enhanced awareness of the space around your car in a race.

3. - Qualifying

3.1 - Qualifying session(s) are used to determine the starting grid order from Pole (Fastest) down to the last position.

3.1.1 - In the event a different qualifying process is used you will be notified by the series rules.

3.2 - Drivers who are not on a qualifying hot lap or have invalidated their current lap, should yield to the cars on flying laps.

3.2.1 - Penalties may be applied to drivers deliberately blocking or slowing down a car on a flying lap.

3.3 - It is the drivers responsibility to find a reasonably suitable window on track to set their qualifying lap.

3.3.1 - Approaching a slower car on a qualifying lap grants neither driver priority over track space/position. Should the slower driver wish to allow the faster car to pass they must do so safely (I.E - Lifting on a straight) However they are not required to do so.

4. - Race

4.1 - Races will start with the in-sim starting procedure, the type of start will be specified within each series in the event of a non default start procedure being used.

4.2 - Use of Returning to garage during races is not permitted unless specified you can do so by the host or your car is damaged to the point it is undrivable. This is to allow broadcasters/commentators to follow the cars round on a cool down lap & run through the finishing positions.

4.2.1 - In the event 4.2 is not required you will be notified by the host if the series/races are streamed or not.

4.3 - Light flashing can be used in races as per real world motorsport.4.3.1 - In the event of a leading car approaching fast, the lapped or to be lapped car is required to hold there line and not make any sudden movements to allow the leading car to pass safely.

 5. - Flag Rules

5.1 - Blue flags are advisory, slow &/or lapped drivers do not need to pull over to the side, they can continue to hold their line. Caution & good sportsmanship should be used.

5.1.1 - A blue flagged driver cannot defend their position on track against the lapping car.

5.1.2 - Intentionally holding up a faster/lapping car may result in penalties being applied.

5.1.3 - Drivers about to be lapped must behave in a predictable manner and not make any sudden movements on track.

5.1.4 - A to be lapped car may only stay ahead of a faster driver for 2 laps, in which they should allow the faster driver past within the 2 laps.

5.1.5 - Lapped drivers are permitted to unlap themselves should they be fast enough, should they unlap themselves and not be able to pull away from the leading car(s) rule 5.1.4 will apply.

5.2 - Yellow flags are enforced via the sim

5.2.1 - All drivers under yellow flag must slow down and proceed with caution in order to prevent any further incidents. Failing to do so may result in penalties being applied.

5.2.2 - There should be no overtaking under yellow flags if there are slow, heavily damaged or stationary vehicles.

6. - On track behaviour/Driving Etiquette

6.1 - The driver in front has the right in order to pick their selected line at any moment on track. The front driver loses this right to do so when a car behind brings their car a minimum of front wheel to rear wheel overlap (see rules/incident definitions document). At this point both drivers will be classed as being ‘Side by side’ and should give each other enough room to prevent an incident occurring.

6.2 - Defending is allowed by the driver in front, however only 1 defensive move can be used. Should drivers be ‘side by side’ the front driver cannot defend. (Refer to rule 6.1)

6.2.1 - Taking the racing line is not classed as defending should the cars have no overlap or be ‘side by side’ (Refer to rule 6.1)

6.3 - It is both the driver in front & behind responsibility to allow significant room to each other during an overtaking attempt.

6.4 - Dive bombing should be avoided and may be penalised for doing so if the stewards consider the move illegal.

6.5 - Brake checking, blocking, weaving, excessively slow in a corner, bumping or cutting the nose of another car is not permitted and may result in a penalty regardless of if there is contact or not.

6.5.1 - Drivers should hold their current line under braking and not move across track while in a braking zone should a car behind be close enough to make an overtaking attempt.

6.6 - Drivers who have been involved in an incident or have gone off track on their own accord should rejoin the racing in a safe and predictable manner.

6.6.1 - Drivers may be penalised should their rejoin be deemed unsafe.

6.7 - Drivers showing unsportsmanlike conduct or unpredictable/dangerous driving will be subject to penalties being applied, but not restricted to being removed from the series should stewards & admins deem them unsafe to race.

6.8 - Track limits are determined by the specific sims, using the sim built in penalty system to enforce this.

6.8.1 - Should any further track limits be used or not covered by the sim penalty structure these will be either specified by the host &/or admins (I.E - Iracing Daytona, going below yellow line) or and in all cases defined by the solid white line as on all circuits (also see rules/incident definitions document for further detail.)

6.9 - Courtesy Rule

6.9.1 - If a driver is involved in an incident and they feel they were the cause they are encouraged to safely give the position back to the car(s) involved.

6.9.2 - Displaying this kind of behaviour may result in penalties being reduced depending on the severity.

7. - Incidents & Penalties

7.1 - Penalties will be received in game should live stewarding be used.

7.2 - Penalties will be received post race in the event live stewarding is not used.

7.3 - The Penalties/Stewarding information can be found in the Stewards Reference & Definitions document and includes some of the following but not exclusive to:

Racing Incident

No Further Action (NFA)


Position Demotion

Time penalty (5 to 30 seconds)

Drive Through (DT)

Stop & Go (SG - 10/20/30 Seconds)

Disqualification (DSQ)

7.4 - Incidents are reviewed and some of the following decisions may be used along with all shown on the Stewards Reference & Definitions;

Causing Avoidable Contact

Aggressive Driving

Dangerous Driving

Unsportsmanlike Conduct

Intentional Blocking

Ignoring Blue Flags

Unsafe Re-join

Jump Start & Track/Corner Cutting (Where sim does not cover this penalty)

7.5 - Any other additional penalties or incident reasons can be specified to the specific series by either the host &/or admin.

7.6 - Stewards will not remove sim penalties for track limits, pit lane speeding or jump start violations.

7.7 - Repeat offenders can expect penalties to increase incrementally.

7.8 - Stewards will always exercise reasonable judgement.

8. - Incident Submission Process

8.1 - Incident submissions must be made either within 24 hours of the race ending via submission of an incident report form, or as advised by the host/series manager &/or admins via another report process if being used.

8.1.1 - Incidents sent outside of the required deadlines will not be accepted or reviewed.

8.2 - Stewards look to have incidents dealt with within a fair & reasonable amount of time.

8.3 - Should an appeals process be used in the event of a live stewarding race/series you will be notified by the host &/or admins on the appeals process.

8.4 - Stewards decision is final.

8.4.1 - Anyone found to be excessively complaining about the stewards decision may result in further penalties being applied.

8.5 - Incident submissions which do not have sufficient information or evidence provided may be dismissed without further follow up.

8.6 - Any driver requested to provide their POV or a replay by the stewards, must do so as soon as reasonably possible.

8.6.1 - Drivers requested to provide their POV & failing to do so may result in the penalty going against them based on the evidence provided & further penalties may apply for failing to provide the requested POV.

8.7 - Once incidents have been dealt with you will be notified and a document or capture of the relevant outcomes be provided for the series.

9. - League Series Payment Information.

9.1 - All drivers once signed up and submitted payment are then entitled to participate in the entered series.

9.2 - Should a driver leave the series of their own accord or miss one or more rounds, they will not be entitled to a refund unless clear and exceptional circumstances have been advised. Admin/Series Manager/Host will consider and advise if this is the case.

9.3 - Should the series be cancelled/withdrawn at the reason/decision by NXTGEN or its staff, drivers would be entitled to a refund.

10. - The Stewards.

Stewards reserve the right to amend any punishment so it fits the crime should any occurrences on the Stewards Reference & Definitions document not fully suit.

Thank you for taking the time to read our rules from the NXTGEN Racing Admin Team.

NXTGEN Racing Rules RevA - LH.pdf
V2 Stewards Reference & Definitions Document.pdf